Wednesday, March 25, 2009

Sarth + 2.5

We were making progress on Sartharian with 3 drakes up last night. It feels like we could do Sarth+2 without too much difficulty but we weren't quite executing well enough to get through the encounter with all 3 -- we seem to be at about 2.5/3 in performance.

So instead of dropping down to Sarth+2 to practice that at the end of the evening, we pressed on until respawns with +3 with the plan to go back tonight for more if we didn't get it. In the past, getting 2 running nights on a boss seemed to have good consequences for our progress.

There's some relevant neuroscience research about memory consolidation processes that occur during sleep. There's mounting evidence that lots of good things happen about strengthening knowledge while we are sleeping. Of note, this applies not only to knowledge of the fight plan, like where to stand and which drakes are coming next, but also to skill learning like juggling the intense demands on play execution while simultaneously tracking the environment (walls, void zones, blazes, etc). So we should be all good and consolidated for tonight's attempt. :)

I think the particular remaining hard part will be coordinating the cooldown rotation for the MT during the super-high-damage breaths going from Shadron to Vesperon. We got a look at the challenges of that moment on a couple of attempts and it'll be tricky. To get there reliably, we need to stay sharp at flame wall avoidance, avoid the void zones, maintain high dps and keep the adds under control.

Keeping the adds under control was my job last night and it's still very demanding. After watching the whelps run through my consecration and go after the healers yet again, it finally occurred to me to ask for an earthbind totem near the portal. That made a big difference in that I was able to reliably gather all the whelps with at most 1-2 exceptions. The blazes were still not always perfectly tanked and I'm not even sure they can be. For one thing, the number and location of the blazes is highly random. Sometimes there will be very long periods with no blazes spawning. Othertimes, 3 will spawn simultaneously and go after 3 different healers. It feels like there is some pattern to it, but maybe it's just RNG.

And there's a chunk of time right after the whelps initially spawn where I simply cannot see anything on the screen easily. I'm zoomed way out and looking down to spot adds on the edges and possibly untanked, but moving, keeping up the consecrate & shield block, finding new loose blazes and watching the flame wall is ridiculously complicated. However, I resisted the urge to ask for collecting help (e.g., via MD) to ensure the hunters kept their focus and dps on the drakes, which I think is more important. I wonder if some more slowing tricks would help some, at least for helping healers get away from an enraged blaze. Perhaps there's a moment/place for another earthbind or slowing trap. Just not as the 3rd drake spawns because we can't slow the drakes when Bloc moves to Vesperon. Or maybe we could MD Vesperon to the South and have Bloc not move? The dps is all on Shadron there and maybe moving isn't ideal anyway.

But overall, it was very nice to get to this crux point in the fight. We solve it and I think we're through to the end. Fingers crossed for tonight.

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