Neither the Shattered Halls nor the Steamvaults runs were particularly hard exactly, although we did manage to wipe once or twice in each. I dunno, isn't there some way to make instances challenging without resorting to caster mobs who don't come when pulled (even when you break LoS) and then fear you into adjacent groups when you go get them? You can be fully geared out and play your class just fine and you're still going to randomly wipe. I suppose you could just run 100yds away after every pull -- pull and run, pull and run, pull and run further -- doesn't seem that heroic actually. Whatever.
Next up is Shadowlab and Arcatraz. Although we'll probably also have to redo SH & SV. Ragonbadger forgot to grab the SV quest and Sherider is going to want to complete those quests too once he gets the quest line done. There should be time to get it all done and still throw together a Magtheridon run to cap it off when everybody is ready before 3.0 releases.
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